Events in a game are the different things that happen during a game. Games are controlled by the user inputs either through mouse or keyboard. Whenever the user gives an input in some way to the game, the game has to react correspondingly according to what the user expects. Handling these events to produce some output is known as Event Handling. Suppose the user opens a game. The user has option to quit the game any time they want.There are keyboard button controls for playing the game as well as mouse clicks and motions. Every event is tracked by the pygame and it is our duty to just instruct what to do if that event occurs. There are many types of events in pygame. Some of them are : QUIT ACTIVEEVENT KEYDOWN KEYUP MOUSEMOTION MOUSEBUTTONUP MOUSEBUTTONDOWN VIDEORESIZE Let me write a code to show how the events are identified in pygame. import pygame pygame.init() display=pygame.display.set_mode((500,500)) game_loop=False while not game_loop: ...